How To Update Borderlands 3 Ps4
Borderlands iii PS4 1.07 Update Patch Notes Reveal Maliwan Takedown Release Time
Gearbox Software has gone and dropped some new Borderlands 3 patch notes today. Importantly, they've unleashed the Borderlands three PS4 1.07 update patch notes which prep the game for the new endgame Maliwan Blacksite raid amongst a massive range of tweaks, fixes and new features. Y'all tin can catch the full Borderlands 3 1.07 patch notes below:
Borderlands three PS4 1.07 Update Patch Notes
NEW CONTENT:
Takedown at the Maliwan Blacksite
- Lorelei has recruited the Vault Hunters to destroy a top-secret weapon Maliwan has been developing at their Blacksite. You and your squad should fix for an extreme challenge because this content is balanced for iv players at level 50. Y'all can gain access to the Blacksite via a mission constitute on Sanctuary 3 2 after completing the main campaign with that grapheme.
- Takedowns characteristic special rules not institute in the remainder of the game! Respawning is disabled, and so make sure you and your co-op partners go Second Wind or yous'll spectate until the squad wipes. If yous practise die, you're not out permanently! Dice during the starting time half, you'll get to rejoin your team if they defeat the Valkyrie Squad. If you're out the 2d half, just your team manages to defeat Wotan The Invincible, you'll get to respawn to enjoy the rewards yous didn't completely earn!
- Brand certain your squad is in the session before you lot throw the switch within the Air Lock, or anyone who joins after the switch is thrown joins as a spectator!
Borderlands iii Maliwan Takedown Release Time – 5PM PST Nov 21st 2019
Commotion four
- Mayhem iv is here for players looking for the toughest claiming in the game! Mayhem iv adds another increase to enemy wellness, increases the loot drop chances, and adds a set of new Legendaries! Because the health value greatly increased, Mayhem 4 also slightly adjusts the random modifier system. Commotion 4 volition simply roll ane positive modifier for the player and one enemy bonus modifier. We desire players to try different builds without severely hampering their ability to take down enemies in Mayhem four. Notation that Mayhem 1-three are unchanged.
- In addition to increasing enemy health and adjusting the modifiers, Commotion 4 contains new Legendary weapons and class mods for players to hunt. These new pieces of gear will contribute to new builds and new ways to impale enemies!
- To support Commotion 4, we inverse the Mayhem station slightly. Players will actuate Mayhem through the centre pillar and increment or subtract Mayhem levels past using the pillars on each side. Looking forward, nosotros will monitor the challenge of Mayhem 4 closely. Nosotros're working difficult on Mayhem 2.0, which will add make new gameplay additions to Mayhem Mode in the time to come. Until then, nosotros promise you savor the challenge and new loot!
Bank Expansion
All characters now begin the game with xx bank slots instead of 10. The existing Bank SDUs will give everyone a total of 100 available spaces. An additional ten Bank SDUs are available to purchase in Marcus's store on Sanctuary III using the in-game cash currency, each awarding twenty spaces, for a grand total of 300 full banking concern spaces!
Borderlands 3 Boss Drops – Defended Loot Pools for Bosses
All bosses accept been updated with new loot pools that requite them dedicated Legendary items to drop. Players can at present discover which bosses drop their favorite gear and more easily subcontract their favorite items. Let the hunt begin!
Boosted Vending Machines
The following environments have received additional vending machines. They can typically exist institute before bosses or the mid waypoint in larger environments:
- Athenas
- Atlas HQ
- Lectra City
- Jakobs Estate
- Voracious Canopy
- Tazendeer Ruins
- The Pyre of Stars
Target Dummy
Players can take out their aggression, or test their gear, on a Handsome Jack target inside the shooting range on Sanctuary III.
Cease GAME CHARACTER Rest
For this patch, we adjusted many passives involving companions such as Iron Bear, Digi-Clone, and FL4K pets in general. We wanted to increase their viability for later levels of Mayhem while too targeting some passives that were underperforming compared to some others. Fe Conduct saw increases to the base scaling and additional bonuses were added through passives and augments. Nosotros immune some of Zane's kill-skill bonuses to stack upward to two times, increasing their output under certain conditions. FL4K pets too saw some increases over level to their damage and then that they didn't feel underpowered for Mayhem Mode. Nosotros are currently happy with the variety of Amara'due south builds, just we are always monitoring feedback and volition arrange if necessary.
Borderlands iii Classes
Moze
- Iron Bear Damage increased per level, to a full of just nether 150% at max level
- Desperate Measures now gives Iron Behave the bonus also
- Experimental Munitions – Iron Bear also deals bonus fire impairment on disquisitional hits
- Scorching RPM'due south also grants increased Hard Point damage by five% per level
- Vampyr – When Iron Bear deals area damage, Iron Bear receives one-half the healing bonus
- Iron Bear now launches barrels when the thespian melees them
- Increased Atomic number 26 Acquit Bubble Shield from xx% to 50% of Moze's health
Zane
- SNTL harm calibration increased past 2% per level
- Donnybrook, Pocket Full of Grenades, Cool Hand, Violent Violence, and Violent Speed bonuses now stack twice
- Stock-still Violent Momentum to scale more at higher movement speeds
- All-time Served Cold radius and damage increased by 2% per level
- Confident Confidence increased max weapon damage bonus from xx% to 35%
- Changed Play a joke on of the Light element to Cryo and increased bonus from 18% to 36%
- Borrowed Time duration increased from 15% to 30% per agile skill
- Double Barrel 'due south bonus increased from 20% to 25%
- Quick Breather now restores 50% of the clone'south health after a bandy
- Pocket Full of Grenades bonus slightly decreased from 6.v% to 5% as it at present stacks
- Vehement Violence bonus slightly decreased from 4% to 3% equally it now stacks
FL4K
- Ambush Predator now has a HUD Icon when the buff is agile
- Increased the pet damage to scale ten/5% per level instead of 9%
- Added pet harm to Grim Harvest at 7% per level
- Added pet damage to The Almost Dangerous Game at 9% per level
- Added pet impairment to Interplanetary Stalker at 1% per stack, per level
- Added pet damage to Furious Attack at 0.6% per stack
- Added pet harm to The Fast and the Furryous at 10% per level
- Lick the Wounds gained a pet damage buff subsequently reviving the player
- Increased pet damage for Psycho Head on a Stick from ten% to 20%
- Increased damage in Pack Tactics from 5% to 7% per level
- Adjusted Megavore to non reward disquisitional hitting bonuses when receiving damage from self-damage
STABILITY
- Stock-still multiple crashes that occasionally occurred when interacting with the ECHO menu
- Fixed a crash that occasionally occurred later on quitting to the principal menu multiple times
- Fixed a crash that occasionally occurred when transitioning to Athenas during a iv-thespian multiplayer session
- Fixed a crash that occasionally occurred when Iron Bear was destroyed
- Fixed a crash that occasionally occurred when entering or exiting Iron Conduct
- Stock-still a crash that occasionally occurred while in heavy combat with Varkids
- Fixed a crash that occasionally occurred in networked games
- Stock-still a crash that occasionally occurred when split screen party joins another game during Marcus intro
- Fixed a crash that occasionally occurred when a split screen user quit to the Main Menu
- Stock-still a rare crash that occasionally occurred when dropping a piece of gear on PC
- Stock-still a rare crash that occasionally occurred later on 3 clients joined the host
- Fixed a rare crash that occasionally occurred when destructible environmental art took impairment
- Fixed a rare crash that occasionally occurred when a client transitioned to Desolation's Edge
- Fixed a rare crash that could occur when entering Fade Abroad
- Fixed a rare crash related to the Time of Day of an environment
- Fixed a rare crash that occasionally occurred as a result of improper text fields
- Fixed a crash related to the Minimap Widget
- Fixed multiple crashes that occasionally occurred when players fast traveled
- Fixed a reported issue that forbid the application from terminating properly
- Fixed a reported upshot where the news widget would hang indefinitely
- Disabled the criterion feature when in a coop group
UI
- Improved overall performance in menus
Note: we are nevertheless working on additional performance updates that will be implemented in time to come updates.
- Improved performance of depository financial institution
- [PlayStation 4 Only] Fixed a reported issue that prevented some players from marking items as Junk or Favorite on PlayStation iv
- Addressed a reported issue where sorting the inventory by blazon sometimes sorted the inventory past score
- Added 'Sort By Rarity' to Bank, Inventory, Item Trading and Vending Car Selling
- Clients now receive an indication of why their travel endeavour failed
- Updated names in the credits
- Addressed a reported issue where corrupted characters were sometimes displayed for some Fast Travel Stations in Japanese and Simplified Chinese
- Addressed a reported result where characters were sometimes displayed in the wrong direction for some Fast Travel Stations and Level Transitions in Traditional Chinese
- Addressed a reported issue where comparing class mods sometimes displayed the incorrect icons on the abbreviated item cards
- Addressed a reported result where items slots could sometimes overlap when viewing player storage
- Addressed a reported consequence where the travel countdown timer could sometimes exist interrupted by opening the conversation window
- [PC Only] Addressed a reported issue where occasionally mouse input could be lost
- Addressed a reported issue where Item Cards at the beginning of the game didn't display
- Addressed a reported issue where missions were sometimes not sorting correctly in the Mission Log
- Addressed a reported result where the friends list could occasionally exist as well long for split screen
- Addressed a reported issue where a role player could sometimes lose their HUD in split up screen
- Addressed a reported consequence where the info panel briefly displayed when looking at Planet Challenges
- Addressed a reported consequence where players could sometimes be sent to the wrong location when selecting a destination rapidly in the Map
- Addressed a rare issue where a dialog box could not be dismissed
MISSIONS
- Addressed a reported outcome that could sometimes cause NPCs to go stuck during a teleport
- Addressed a reported progression blocker where an NPC leading the histrion could sometimes suspension if i of the players left the game
- Addressed a reported progression blocker where Lilith could sometimes get stuck during the mission "From the Ground Upwardly"
- Addressed a reported progression blocker that occasionally occurred when ii players tried to accept the quest item at the aforementioned fourth dimension from the slot machine during the mission "Sanctuary"
- Addressed a few reported progression blockers that occasionally occurred when travelling to another map and back during the mission "Sanctuary"
- Addressed a reported progression blocker where Lorelei's cyclone could sometimes exist lost after players enter and leave the menu during the mission "Hostile Takeover"
- Addressed a reported progression blocker where the door into KillaVolt's arena sometimes wouldn't open up during the mission "Kill KillaVolt"
- Addressed a reported progression blocker where an Amber Lamps bot could sometimes spawn during the mission "Dynasty Diner" and leave the combat area
- Addressed a reported progression blocker where Bloodshine'due south sister could sometimes not spawn during the mission "Proof of Married woman"
- Addressed a reported progression blocker where Rhys-Ball could sometimes become stuck during the mission "Space Laser Tag"
- Addressed a reported progression blocker where Brick could sometimes become stuck in a concrete block during the mission "Hammerlocked"
- Addressed a reported progression blocker where Tina sometimes couldn't exist spoken to during the mission "Hammerlocked"
- Addressed a reported progression blocker where Baton, The Anointed would sometimes disappear during the mission "Lair of the Harpy"
- Addressed a reported progression blocker where dissever screen clients could sometimes not progress the objective "Equip Black Flame" during the mission "Witch'south Brew"
- Addressed a reported progression blocker where Balex could sometimes stop pathing during the mission "The Family unit Jewel"
- Addressed a reported progression blocker where Tannis sometimes couldn't be spoke to during the mission "The Neat Vault"
- Addressed a reported progression blocker where Tannis sometimes wouldn't interact with a critical mission objective during the mission "In the Shadow of Starlight"
- Addressed a reported progression blocker consequence where a Tink could sometimes jump outside the bulwark during the mission "Trial of Fervor"
- Addressed a few reported progression blockers during the mission "The Trial of Survival"
GAMEPLAY
- Rare, Chase, and Bounty Enemies now ever friction match the players level
- Fabricated aligning to default zoom speed for gamepad
- Mayhem Mods that abolish each other out can no longer be active at the same time
- Shields that beginning regenerating immediately after depleting now properly trigger Not Depleted events.
- Moze is no longer able to infinitely stack the damage, health, and shield regen buffs of the Brawler Ward Legendary shield after equipping the Bloodletter Class Modern.
- Rough Rider shield properly triggers depleted augments when equipped
- Addressed a reported issue where certain shields could provide buffs to players even when non equipped
- Players tin can no longer stack the health regeneration buff of the Brawler Ward Legendary shield on some other shield when repeatedly equipping and unequipping the Brawler Ward shield in Inventory.
- Addressed a reported consequence where class mods and artifacts were sometimes accumulating action skill cooldowns when respeccing
- Addressed a reported upshot where Hellwalker anointed parts could sometimes be incorrectly weighted
- Addressed a reported outcome that sometimes prevented the Zane's barrier from blocking Due east-Tech weapon projectiles
- Addressed a reported issue where FL4K'due south pets could sometimes be frozen without showing any of the effects of beingness frozen
- Addressed a reported upshot where the Activeness Skill cooldown timer for FL4K'south Gamma Burst could sometimes stack cooldowns when players revived or spawned a pet each time
- Addressed a reported effect where the skill augment Agile Tracking for Moze sometimes didn't target enemies in turrets
- Addressed a reported event where the Mayhem Modifier sometimes failed to touch Eridium gained
- Addressed a reported outcome where parts of The Anvil were sometimes not properly balanced
- Addressed a reported issue where the Mother of Dragons sometimes wouldn't drop her loot
- Addressed a reported issue where Rare Spawn enemies might not accept spawned during a mission if players had already defeated that enemy during that session
- Addressed a reported effect where loot sometimes wouldn't spawn afterward players had found all Eridian Writings
GENERAL
- DX12 is now the default Graphics API on Windows 10 for users with AMD video cards
- Added back up for future types of hotfixes
- Added Spectator mode for Takedowns
- Explosion effects now dissipate faster
- Bullet tracers passing through Zane's shield are more transparent
- Improved the general audio operation and retention usage
- Relieve games triggered by money or changes in the inventory have been throttled
- Addressed a reported outcome where save files had the potential to be deleted subsequently the game crashed in the middle of saving
- Addressed a reported issue where Guardian Rank and tokens could potentially be lost
- Addressed a reported outcome where equipped weapon skins were sometimes non properly displayed
- Addressed a reported result where ECHO themes were sometimes non displayed properly for co-op players
- Addressed a reported event where Clay and Wainwright Jakobs would sometimes not appear properly in their Title Cards
- Addressed a reported upshot where a Boundary Turret in Floodmoor Basin would sometimes not observe Iron Bear
- Addressed a reported issue where Iron Acquit could sometimes fall through the platform during the Graveward fight
- Addressed a reported issue where players would sometimes load into Tazendeer Ruins facing the wrong direction
- Addressed a reported issue where players could sometimes go invulnerable when swapping artifacts
- Addressed a reported issue where Rakk could sometimes get stuck behind geometry in The Cistern of Slaughter
- Addressed a reported consequence where players could rejoin the loonshit in The Cistern of Slaughter after dying
- Addressed a reported outcome where Depth of Field would sometimes not work properly in separate screen
- Addressed a reported issue where the player'southward shield bar could sometimes disappear from the HUD
- Addressed a reported issue where the Vault Symbol on loading screens sometimes appeared incorrectly on consoles
- Addressed a reported issue where events would occasionally not piece of work properly if ECHOcast was not enabled before loading into a map
- Addressed multiple issues with Badass Events not spawning in certain maps for the Twitch ECHOcast extension
- Addressed a reported issue that prevented stats from sometimes properly incrementing while in vehicles
- Addressed a reported outcome where Service Bots audio would sometimes ignore acoustic data
- Addressed a reported result where player characters would sometimes call out health vials when already at max wellness
- Addressed multiple problems where audio was sometimes muffled or lost
- Addressed multiple problems where players would sometimes lose gravity permanently
- Edit grouping hint is at present hidden when input is not available
HOTFIX NOTES
Hotfixes are dissever from the update and applied at the master menu when Borderlands 3 is connected to the internet. Different updates, hotfixes are not permanent—they are temporarily stored in memory during the game session and lost upon exiting Borderlands 3. To ensure that you receive hotfixes, brand sure that your system is connected to the cyberspace when Borderlands 3 boots up and hang out on the Menu screen until you meet the groundwork change (right now, yous're looking for pumpkins)!
- Addressed a reported business organization that the Legendary Maliwan "Recursion" ricochets sometimes failed to target ghosts
- Adjusted Rampager'south item puddle to allow for specific Legendaries to drop
- Addressed a reported business organization that "Boom Sickle" sometimes showed incorrect part text.
We however take a lot of things that we're working on, including additional performance and stability updates, Commotion updates and 2.0, skippable cinematics, and more. As always, we capeesh the feedback and support we've seen from the community. If you experience any problems with Borderlands iii or today's patch, delight submit a ticket to back up.2k.com.
Source: Official Borderlands Website
Source: https://www.psu.com/news/borderlands-3-ps4-1-07-update-patch-notes-have-arrived/
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